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Old Sep 22, 2010, 09:45 AM // 09:45   #81
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1v1 red vs yellow is the best solution ... ( maybe adding death penality too but would need to argue on it ..) :
-koth : as i suggested , holding team doesn't have altar capped at begin , thus , since both teams are as far , both can cap..
-relic run : both teams CAN be blocked , and at least you're rewarded on killing , since healers won't have to do 3 steps to save someone ...
-cap pts : opening blue side and make it a 4th point will make tactics change

Of course , some builds will have advantages , but i can't see how these suggestions would be less fair than what HoH is actually ( i.e always same balanced farming 1v1's 3/4 of the day )
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Old Sep 22, 2010, 07:54 PM // 19:54   #82
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pretty sure old holding koth only will lead to degenerate super defensive builds again
true, but at least ganks will happen less
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Old Sep 22, 2010, 08:30 PM // 20:30   #83
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If HoH becomes 1v1, then HA would become that much more boring for the sake of enabling the high-ranking teams to rake in more fame and hold halls far longer than ever before. I don't play HA anymore, and yet even I can deduce that, if Anet gives these high-ranked elitist a-holes their way, they're going to get to r15 and just step on everybody with their emotes [rank-spikes] and trolling. Even more, they'll dominate HoH for days at a time with their over-defensive Mo/W Bonetti's Defense/Balanced Stance [and every other overpowered skill/build in the book] and lame because Mo/Me's would no longer be needed for HoH [period]. HA would take a turn for the worst, and HA would become desolate all except for the same two to three elitist high-ranked teams 1v1ing each other in HoH. As if rank-discrimination weren't already enough, reducing HoH to a mere 1v1 would add insult to injury and further negate any reason for newcomers to play HoH.

/notsigned for HoH being reduced to a 1v1 like all the arenas already are.
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Old Sep 22, 2010, 08:42 PM // 20:42   #84
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Originally Posted by Sirius Bsns View Post
If HoH becomes 1v1, then HA would become that much more boring for the sake of enabling the high-ranking teams to rake in more fame and hold halls far longer than ever before. I don't play HA anymore, and yet even I can deduce that, if Anet gives these high-ranked elitist a-holes their way, they're going to get to r15 and just step on everybody with their emotes [rank-spikes] and trolling. Even more, they'll dominate HoH for days at a time with their over-defensive Mo/W Bonetti's Defense/Balanced Stance [and every other overpowered skill/build in the book] and lame because Mo/Me's would no longer be needed for HoH [period]. HA would take a turn for the worst, and HA would become desolate all except for the same two to three elitist high-ranked teams 1v1ing each other in HoH. As if rank-discrimination weren't already enough, reducing HoH to a mere 1v1 would add insult to injury and further negate any reason for newcomers to play HoH.

/notsigned for HoH being reduced to a 1v1 like all the arenas already are.
if every1 gets rank 15 im sure rank will mean nothing huh. Just like how FOW armor was the shiznit of pve, and then with ectos made easy builds no one cares about the elite status of that armor. So I think it will be to your advantage to reconsider.
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Old Sep 22, 2010, 10:30 PM // 22:30   #85
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Originally Posted by Sirius Bsns View Post
If HoH becomes 1v1, then HA would become that much more boring for the sake of enabling the high-ranking teams to rake in more fame and hold halls far longer than ever before. I don't play HA anymore, and yet even I can deduce that, if Anet gives these high-ranked elitist a-holes their way, they're going to get to r15 and just step on everybody with their emotes [rank-spikes] and trolling. Even more, they'll dominate HoH for days at a time with their over-defensive Mo/W Bonetti's Defense/Balanced Stance [and every other overpowered skill/build in the book] and lame because Mo/Me's would no longer be needed for HoH [period]. HA would take a turn for the worst, and HA would become desolate all except for the same two to three elitist high-ranked teams 1v1ing each other in HoH. As if rank-discrimination weren't already enough, reducing HoH to a mere 1v1 would add insult to injury and further negate any reason for newcomers to play HoH.

/notsigned for HoH being reduced to a 1v1 like all the arenas already are.
Just to be clear, you're saying that HoH shouldn't be 1v1 because it allows good teams to beat bad teams?

Amongst the vacuous spite, it is possible extract one little nugget of truth from your post: A 1v1 scenario would allow anyone that got a holding build into HoH to stay there for way too long. That is the simple reason why HoH must remain a three way, unless some debilitating mechanic is added for the holding team.
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Old Sep 22, 2010, 11:58 PM // 23:58   #86
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Just to be clear, you're saying that HoH shouldn't be 1v1 because it allows good teams to beat bad teams?

Amongst the vacuous spite, it is possible extract one little nugget of truth from your post: A 1v1 scenario would allow anyone that got a holding build into HoH to stay there for way too long. That is the simple reason why HoH must remain a three way, unless some debilitating mechanic is added for the holding team.
JR! I'm pleased to see you partake on this thread. =D

My Response to your post: It's only one of several reasons why HoH shouldn't become 1v1. 1v1v1 enables the lesser teams to take on a higher threat [the ranked team(s)] whenever necessary in order to prevent too long of hall holdings. In other words, they bring a balance to the "fame points income" of the high-ranked teams. Other reasons I've implied are based on my own personal bias against the more arrogant players. It's no secret that a majority of the high-ranked players are hateful towards the "lesser-ranked" players, which are the one's whom I'm in support of. I'm actually in support of newcomers in general because, though I'm no longer a newcomer myself, I still remember my roots. I believe that the lesser-ranked players should be allowed the opportunity to succeed even if it's by way of ganking. I'm in support of humbling those high-ranked players as a result of their overbearing pride. Overall, I believe that keeping HoH as a 1v1v1 allows HA to stay fresh, and it allows for the possibility of eliminating what would otherwise be a ridiculously long hall-holding winning streak, allowing higher-ranked teams to become overly-rewarded. That's the beauty of "ganking" in a nutshell.

Also, don't forget that, though the higher-ranked teams face dire odds, this doesn't mean that they'll always lose. I've watched a lot of observer modes, and I've seen time and time again the higher-ranked teams win regardless of those odds. So, if the high-ranked teams win even in a 16v8 scenario, can you imagine if HoH was reduced to a 1v1 scenario? Those high-ranked teams would be there all day until the lesser HAers realize they're just being farmed and get sick of HAing in general. They'd get to HoH and be like, "We've faced this team like what... 3 times now?" *sigh*... It'd make HAing that much worse if HoH was just a 1v1 like every other map. The HoH map would be no different from any of the other maps except the objective, and that you can wins items from a chest now. The rest is the same, and it'd actually change the team build structures and approach to HA. Monks would no longer need the Mesmer side for energy-coping and can build a more over-defensive meta similar to that of GvG. It'd make HA pretty much GvG, except instead of getting a gold cape, it's about going for /rank animations instead. Same team builds, just different rewards.

Last edited by Sirius Bsns; Sep 23, 2010 at 12:02 AM // 00:02..
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Old Sep 23, 2010, 07:31 AM // 07:31   #87
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A 1v1 scenario would allow anyone that got a holding build into HoH to stay there for way too long.

Actually ,the same balanced keeps holding on dead hours ( thus on 1v1) because of the map .
People don't even bother trying on relic run , because they get their way stucked easily , while PD mesmer can easily shut down red blocker. Even if red tries to kill , blue will still win by 2-3 relic advantage ...
People don't bother trying on koth because they know 4mn isn't enough to kill all the team at same ( considering all are linebacking ) .
Cap pts is left , and that's the only format where i see balanced losing usually while pressing B ...

Thus well , i kinda agree with you , but that's the situation in actual HA already , and my suggestion would make it a bit more fair for not holding team ...
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Old Sep 23, 2010, 11:38 PM // 23:38   #88
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Really yes , by considering Gankings on 3 ways , and too unfair situations on 1v1 , no wonder noone even wants to form a team when you see either bala either 3 bonnetis/coward sins + water ele is holding .

On side note : if i was in those teams holding 24/7 and farming fame easily , i guess i wouldn't be complaining here
Note that when I stated all of the above about:

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But about HA being a 1v1 already, that's not true. I see a lot of 1v1v1 teams, and making things in KotH a 1v1 only [as I've already mentioned for like the thousandth time already] will merely enable high-ranked teams to rake in more fame because 1v1ing is sooo easy for you them... Your "The high-ranked" teams would hold halls for too long, and would reach r15 by tomorrow [exaggeration... yea I know, but it's actually not all that far-fetched, tbh]. Thus, making KotH would actually make it unfair for everyone except those on the "fame-recieving" end... or Your "The high-ranked" teams... and lord knows you they already have more than enough fame as it is to step all over the lesser players.

...I wrapped it all in a big if statement, saying "IF... this were the case". I never implied that you ARE in this scenario I conveyed.

Furthermore, you've come here opposing the current 1v1v1 element of HoH's KotH precisely because you're not raking in nearly as much fame as you would if KotH were 1v1 only. That's your ulterior motive: it's about winning more fame, not "fairness".

Last edited by Sirius Bsns; Sep 24, 2010 at 08:33 AM // 08:33..
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Old Sep 24, 2010, 07:05 AM // 07:05   #89
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Yea, I see that as well, and I think that Anet's Live Team should look into formulating a solution for this because it's a serious disadvantage that they can't really help.
Really yes , by considering Gankings on 3 ways , and too unfair situations on 1v1 , no wonder noone even wants to form a team when you see either bala either 3 bonnetis/coward sins + water ele is holding .

On side note : if i was in those teams holding 24/7 and farming fame easily , i guess i wouldn't be complaining here
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